H. Pfister, J. Hardenbergh, J. Knittel, H. Lauer, and L. Seiler. The volumepro real-time ray-casting system. In Proceedings of SIGGRAPH 99, pages 251--260, August 1999. MERL TechReport and SIGGRAPH99 Paper DOI=http://doi.acm.org/10.1145/311535.311563
The VolumePro 1000 was described in a paper at I3D by Yin Wu, Hugh Lauer, et al.
Wu, Y., Bhatia, V., Lauer, H., and Seiler, L. 2003. Shear-image order ray casting volume rendering. In Proceedings of the 2003 Symposium on interactive 3D Graphics (Monterey, California, April 27 - 30, 2003).
SI3D '03. ACM Press, New York, NY, 152-162. DOI=http://doi.acm.org/10.1145/641480.641510
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Front to Back blending is possible with a buffer to accumulate alpha. The normal back to front blending: ColorAccum = (1 - OpacityNew)*ColorAccum + ColorNew OpacityAccum = (1 - OpacityNew)*OpacityAccum + OpacityNew Front to Back ColorAccum = (1 - OpacityAccum)*ColorNew + ColorAccum OpacityAccum = (1 - OpacityAccum)*OpacityNew + OpacityAccum from: A coherent projection approach for direct volume rendering. Jane Wilhelms (R.I.P. 2005), Allen Van Gelder: SIGGRAPH 1991: 275-284
Whiz kids wanted. What are there so few Pythagorean solids? If you understand the question, let me know.
See ALSO: dtifmri.htm <> emissive.htm <> fmriviz.htm <> fmrivizo.htm <> hips2.htm <> images.htm <> poster02.htm
last: March 27, 2006 - YON P.S. Got kids with big questions? See YIAMUU