Z is "in your face"
units are meters (metres) right handed.
#VRML V1.0 ascii
Separator {
Cube { }
}
Object Space -> World Space -> Camera Space -> Window
#VRML V1.0 ascii
Separator {
Cube { }
Translation { translation 3 0 0 }
Sphere { }
Translation { translation 3 0 0 }
Cone { }
}
#VRML V1.0 ascii
Separator {
Separator {
Rotation { rotation 0.5 0.866 0.0 0.8 }
Cube { }
}
Translation { translation 3 0 0 }
Sphere { }
Translation { translation 3 0 0 }
Separator {
Rotation { rotation 0.5 -0.866 0.0 1.3 }
Cone { }
}
}
#VRML V1.0 ascii
Separator {
Separator {
Material { diffuseColor 1 0 0 }
Rotation { rotation 0.5 0.866 0.0 0.8 }
Cube { }
}
Translation { translation 3 0 0 }
Material { diffuseColor 0 1 0 }
Sphere { radius 1.3 }
Translation { translation 3 0 0 }
Separator {
Material { diffuseColor 0 0 1 }
Rotation { rotation 0.5 -0.866 0.0 1.3 }
Cone { bottomRadius 1.3 }
}
}
Materials determine how light reflects
ambient, diffuse, emmisive, specular, shininess, transparency
#VRML V1.0 ascii
Separator {
Separator {
Material {
diffuseColor 1 0.5 0.9
ambientColor 0.2 0.1 0.2
shininess 0.05
}
Sphere { radius 0.7 }
}
Separator {
Translation { translation 1 1.732 0 }
Material {
diffuseColor 0 1 0
transparency 0.5
}
Sphere { radius 0.7 }
}
Separator {
Translation { translation 2 0 0 }
Material {
diffuseColor 1 1 0
shininess 1.0
}
Sphere { radius 0.7 }
}
Separator {
Translation { translation 1 1 1.732 }
Material { emissiveColor 0 1 1
shininess 0.5 }
Sphere { radius 0.7 }
}
}
#VRML V1.0 ascii
Separator {
DirectionalLight { direction -0.6 -0.6 -0.5 }
Separator {
Material { diffuseColor 1 0 0 }
Rotation { rotation 0.5 0.866 0.0 0.8 }
Cube { }
}
Translation { translation 3 0 0 }
Material { diffuseColor 0 1 0 }
Sphere { radius 1.3 }
Translation { translation 3 0 0 }
Separator {
Material { diffuseColor 0 0 1 }
Rotation { rotation 0.5 -0.866 0.0 1.3 }
Cone { bottomRadius 1.3 }
}
}
#VRML V1.0 ascii
Separator {
Coordinate3 {
point [ 0 0 0,
1 1.732 0,
2 0 0,
1 0.577 1.633 ]
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, -1,
0, 2, 3, -1,
0, 3, 1, -1,
1, 3, 2, -1 ]
}
}
Texture2 { filename "boxes.jpg" }
#VRML V1.0 ascii
Separator {
Separator {
Material { diffuseColor 1 0 0
transparency 0.5 }
Sphere { radius 0.7 } }
Separator {
Translation { translation 1 1.732 0 }
Material { diffuseColor 0 1 0
transparency 0.5 }
Sphere { radius 0.7 } }
Separator {
Translation { translation 2 0 0 }
Material { diffuseColor 0 0 1
transparency 0.5 }
Sphere { radius 0.7 } }
Separator {
Translation { translation 1 0.577 1.732 }
Material { diffuseColor 1 1 1
transparency 0.5 }
Sphere { radius 0.7 } }
Texture2 { filename "boxes.jpg" }
TextureCoordinate2{ point [0 .5, 1 1, 1 .5, 0 0, 0 1, 1 0] }
Coordinate3 {
point [ 0 0 0,
1 1.732 0,
2 0 0,
1 0.577 1.732 ]
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, -1,
0, 2, 3, -1,
0, 3, 1, -1,
1, 3, 2, -1 ]
textureCoordIndex [ 0, 1, 2, -1,
0, 2, 3, -1,
0, 4, 1, -1,
5, 3, 2, -1 ]
}
}
#VRML V1.0 ascii
Separator {
DEF Camera Switch {
whichChild 0
DEF Front PerspectiveCamera { position 1 0.577 4 }
DEF Red PerspectiveCamera {
position -1 -0.577 -0.577
orientation -0.5 0.866 0 -1.57
}
DEF Green PerspectiveCamera {
position 1 7 -1
orientation 1 0 0 -1.8
}
DEF Blue PerspectiveCamera {
position 3 -0.577 -0.577
orientation 0.5 0.866 0 1.57
}
}
Separator {
Material {
diffuseColor 1 0 0
transparency 0.5
}
Sphere { radius 0.7 }
}
Separator {
Translation { translation 1 1.732 0 }
Material {
diffuseColor 0 1 0
transparency 0.5
}
Sphere { radius 0.7 }
}
Separator {
Translation { translation 2 0 0 }
Material {
diffuseColor 0 0 1
transparency 0.5
}
Sphere { radius 0.7 }
}
Separator {
Translation { translation 1 0.577 1.633 }
Material { diffuseColor 1 1 1
transparency 0.5
shininess 0.5 }
Sphere { radius 0.7 }
}
Texture2 { filename "boxes.jpg" }
TextureCoordinate2{ point [0 .5, 1 1, 1 .5, 0 0, 0 1, 1 0]}
Coordinate3 {
point [ 0 0 0,
1 1.732 0,
2 0 0,
1 0.577 1.633 ]
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, -1,
0, 2, 3, -1,
0, 3, 1, -1,
1, 3, 2, -1 ]
textureCoordIndex [ 0, 1, 2, -1,
0, 2, 3, -1,
0, 4, 1, -1,
5, 3, 2, -1 ]
}
}